Arcade
2048
Slide the tiles. Two tiles with the same number merge into one. Keep merging to reach 2048 and beyond. The game ends when no move is left.
- Keyboard: arrow keys
- Touch or mouse: swipe or drag in any direction
- New game: the circular arrow at the top
Snake
Guide the snake to the food. Each bite makes it longer and a little faster. The game ends when the snake hits a wall or its own body.
- Start: press ▶ or any direction
- Keyboard: arrow keys or W A S D, Space to pause
- Touch or mouse: swipe or drag to turn
Planets
Drop planets into the bowl. Two planets of the same kind merge into a bigger one. The game ends when the bowl overflows.
- Touch or mouse: move to aim, tap or click to drop
- Keyboard: ← → to aim, Space to drop, Esc to pause
Bricks
Bounce the ball with the paddle and clear all the bricks to go on. 30 stages, 3 lives (+1 after stage 5, 10, 15, 20, 25).
- Touch or mouse: drag or move to steer the paddle, tap or click to launch
- Keyboard: ← → to move, Space to launch, P or Esc to pause
- Bricks and power-ups: see How it works
Tower
Tap to drop the moving block on the tower. The part that hangs over falls off, so the next block is narrower. Miss the tower and the game ends.
- Touch or mouse: tap or click anywhere on the board to drop
- Keyboard: Space, ↓ or Enter to drop, P or Esc to pause
- Perfect drops: see How it works
Chop
Chop the tree from the left or right side and stay clear of the branches. The bar runs down; each chop fills it a little. 15 levels, every 25 chops.
- Touch or mouse: tap or click the left or right half
- Keyboard: ← → (or A D) to chop, P or Esc to pause
- Bar and levels: see How it works
Soar
Tap to lift the paper plane. Fly through the gaps in the clouds. Every 10 gaps, the next level: faster, narrower gaps.
- Touch or mouse: tap or click anywhere to lift
- Keyboard: Space, ↑ or W to lift, P or Esc to pause
Leap
Run across the field and jump over fences, rocks, logs and streams. Each one you clear is 1 point. The longer you run, the faster it gets.
- Touch or mouse: tap or click anywhere to jump (the first tap starts the run)
- Keyboard: Space, ↑ or W to jump, P or Esc to pause
- Obstacles and levels: see How it works
Pins
Tap to shoot a pin into the spinning cushion. Don’t touch another pin. Fill the ring to clear the stage; each stage spins in a new way.
- Touch or mouse: tap or click anywhere on the board to shoot
- Keyboard: Space or ↑ to shoot, P or Esc to pause
- Stages and gray pins: see How it works
Swerve
Tap to switch direction at each corner and keep the ball on the crystal path. Every 50 steps it gets faster.
- Touch or mouse: tap or click anywhere on the board to turn
- Keyboard: Space or ↑ to turn, ← → to go up-left or up-right, P or Esc to pause
- Levels: see How it works
Tempo
Tap the glowing tiles in order, from the bottom, as they come down four lanes. Each tile plays the next note of our own tune. Miss a tile or tap an empty lane, and the run ends.
- Touch or mouse: tap a lane anywhere on the board
- Keyboard: D F J K for the four lanes, P or Esc to pause
- Bars and speed: see How it works
Lamps
Tap a lamp to flip it and its neighbors. Turn every lamp off in as few moves as you can; boards grow from 3×3 to 6×6.
- Touch or mouse: tap or click a lamp
- Keyboard: ← ↑ → ↓ to move, Space or Enter to flip, P or Esc to pause
- Dots, spare lamps and boards: see How it works
Fifteen
Slide the numbered tiles back into order. Each tile you move uses one move; solve a board to get more, then take on a bigger one.
- Touch or mouse: tap a tile next to the gap, or in the same row or column
- Keyboard: ← ↑ → ↓ to slide, P or Esc to pause
- Moves and boards: see How it works
Mines
Open every safe cell on the seabed and avoid the hidden vents. Each number shows how many vents touch that cell. Clear a field to refill your air, then take on the next one.
- Touch: tap a cell to open it; switch to the buoy to mark
- Mouse: left-click to open, right-click to mark
- Keyboard: ← ↑ → ↓ to choose, Space to open, F to mark, P or Esc to pause
- Air and fields: see How it works
Blocks
Drag pieces into the grid. Fill a row or column to clear it. Clearing lines keeps the light from fading out.
- Touch or mouse: drag a piece onto the grid, or tap it and tap the grid twice
- Keyboard: 1–3 to pick, ← ↑ → ↓ to move, Space to place, P to pause
- Light and lines: see How it works
Tubes
Tap a tube to lift its top ball, then tap another tube to drop it. Put each color in its own tube before your moves run out.
- Touch or mouse: tap a tube, then another tube
- Keyboard: ← → and Space, or 1–9, R to rewind, P to pause
- Moves and racks: see How it works
Wires
Connect each pair of matching terminals on the circuit board and fill every cell with wire. Finish a board to recharge your battery, then take on the next one.
- Touch or mouse: drag from a terminal to draw its wire
- Keyboard: ← ↑ → ↓ to choose, Space to grab and release, P or Esc to pause
- Battery and boards: see How it works
Jam
Slide the stone blocks along their own lines to clear a way for the glowing block to the gate. Each opened gate drains some water, then a new board drops in. Keep going before the channel fills up.
- Touch or mouse: drag a block
- Keyboard: Tab to choose a block, ← ↑ → ↓ to move it, P or Esc to pause
- Water and gates: see How it works
Pairs
Flip two cards at a time. If the photos match, you keep the pair. Clear the table and the next one has more cards. The lamp keeps fading — each pair brings a little light back.
- Touch or mouse: tap a card to flip it
- Keyboard: arrow keys to choose, Space or Enter to flip, P or Esc to pause
- Lamp and tables: see How it works
Recall
Watch the fireworks burst one by one, then tap them in the same order. Each round adds one more. A fuse burns while you think, and every right tap refills it.
- Touch or mouse: tap a firework, tap the middle to start
- Keyboard: Q W E / A S D or 1–6 to tap, Space to start, P or Esc to pause
- Rounds and the fuse: see How it works
Nine
Fill the empty cells of a 9×9 chip so every row, column and 3×3 box has 1 to 9 once. The chip heats up over time and with each wrong number — fill it to cool it down, then the next chip slides in.
- Touch or mouse: tap a cell, then tap a number
- Keyboard: arrow keys to move, 1–9 to put a number, P to pause
- Heat and chips: see How it works
Burst
Aim from the reef ring and shoot an orb up to the ice. Join 3 or more of a color to pop them, and anything left hanging floats away for double points. Miss too often and the ice moves down — keep the orbs above the line.
- Touch or mouse: drag to aim, release to shoot
- Keyboard: ← → to aim, Space to shoot, P or Esc to pause
- Ice and walls: see How it works
Darts
Aim at the board and throw 3 darts a round. Beat the round target or lose a heart. The rings score more: treble ×3, double ×2, bull 25, center 50. From round 3 the wind pushes your darts — aim against it.
- Touch: drag to aim (the sight is above your finger), release to throw
- Mouse: point to aim, click to throw
- Keyboard: ← ↑ ↓ → to aim (Shift for small steps), Space or Enter to throw, P or Esc to pause
- Rings and wind: see How it works
Guard
Falling stars are coming down on the hill. Tap the sky to send a light from the lighthouse — it bursts into a ring where you tap, and any star inside it stops. A stopped star bursts too, so chains score double. Keep the lanterns lit wave after wave.
- Touch or mouse: tap the sky to send a light
- Keyboard: arrow keys to move the light dot, Space to send, P or Esc to pause
- Lights and waves: see How it works
Pegs
Jump a peg over its neighbour into an empty hole. The jumped peg is removed. Leave just one peg to clear the board, and clear board after board before the frost melts.
- Touch or mouse: drag a peg, or tap a peg then a glowing hole
- Keyboard: arrow keys to move, Space to pick, arrow to jump, R to restart the board, P or Esc to pause
- Frost and boards: see How it works
Rankings
When a game ends, your score appears in the ranking. You can type a name (up to 12 characters) or leave it empty. Only the name, score, play time, game and save time are kept (see Privacy). Scores are checked on the server.
Items and sign-in (optional)
If you sign in with Google (Sign in on the start page), each game you finish gives you an item based on the time you played: copper (Cu) in 2048, mercury (Hg) in Snake, nickel (Ni) in Planets, aluminum (Al) in Bricks, zinc (Zn) in Tower, vanadium (V) in Chop, rhenium (Re) in Soar, chromium (Cr) in Leap, tantalum (Ta) in Pins, bismuth (Bi) in Swerve, indium (In) in Tempo, gallium (Ga) in Lamps, moly (Mo) in Fifteen, mangan (Mn) in Mines, zirconium (Zr) in Blocks, neodymium (Nd) in Tubes, tin (Sn) in Wires, lead (Pb) in Jam, magnesium (Mg) in Pairs, strontium (Sr) in Recall, hafnium (Hf) in Nine, lithium (Li) in Burst, titanium (Ti) in Darts, yttrium (Y) in Guard and niobium (Nb) in Pegs. The amount is decided and kept by our server and shown on the result screen. You can see your items in My items. Sign-in is for ages 14 and over.
Without signing in, the games and rankings work the same. For your account we keep only Google’s unique ID and random numbers (one of them, never shown on screen, tells Plaza that you are signed in), not your email or name. You can delete your account at any time on the Account page (Delete account, then confirm); your items are deleted with it (see Privacy).
Shop and My items
The shop (Shop on the start page) has collectible icons for each game: three per game, each sold in a limited number. You buy a game’s icons only with that game’s item, at a fixed price shown before you buy. There is no random draw and no real money: you see the icon, the price and the number you will get, then tap twice to buy. Numbers are given in order (1, 2, 3 …), each icon once per account, and purchases are final. Anyone can look at the shop; buying needs sign-in.
Your materials, icons, their numbers, your collection score and your purchase history are in My items. If you delete your account, your icons are deleted with it; their numbers are not sold again.