Arcade

Small games that run in your browser. No sign-up, no install.

2048

Slide the tiles. Two tiles with the same number merge into one. Keep merging to reach 2048 and beyond. The game ends when no move is left.

Snake

Guide the snake to the food. Each bite makes it longer and a little faster. The game ends when the snake hits a wall or its own body.

Planets

Drop planets into the bowl. Two planets of the same kind merge into a bigger one. The game ends when the bowl overflows.

Bricks

Bounce the ball with the paddle and clear all the bricks to go on. 30 stages, 3 lives (+1 after stage 5, 10, 15, 20, 25).

Tower

Tap to drop the moving block on the tower. The part that hangs over falls off, so the next block is narrower. Miss the tower and the game ends.

Chop

Chop the tree from the left or right side and stay clear of the branches. The bar runs down; each chop fills it a little. 15 levels, every 25 chops.

Soar

Tap to lift the paper plane. Fly through the gaps in the clouds. Every 10 gaps, the next level: faster, narrower gaps.

Leap

Run across the field and jump over fences, rocks, logs and streams. Each one you clear is 1 point. The longer you run, the faster it gets.

Pins

Tap to shoot a pin into the spinning cushion. Don’t touch another pin. Fill the ring to clear the stage; each stage spins in a new way.

Swerve

Tap to switch direction at each corner and keep the ball on the crystal path. Every 50 steps it gets faster.

Tempo

Tap the glowing tiles in order, from the bottom, as they come down four lanes. Each tile plays the next note of our own tune. Miss a tile or tap an empty lane, and the run ends.

Lamps

Tap a lamp to flip it and its neighbors. Turn every lamp off in as few moves as you can; boards grow from 3×3 to 6×6.

Fifteen

Slide the numbered tiles back into order. Each tile you move uses one move; solve a board to get more, then take on a bigger one.

Mines

Open every safe cell on the seabed and avoid the hidden vents. Each number shows how many vents touch that cell. Clear a field to refill your air, then take on the next one.

Blocks

Drag pieces into the grid. Fill a row or column to clear it. Clearing lines keeps the light from fading out.

Tubes

Tap a tube to lift its top ball, then tap another tube to drop it. Put each color in its own tube before your moves run out.

Wires

Connect each pair of matching terminals on the circuit board and fill every cell with wire. Finish a board to recharge your battery, then take on the next one.

Jam

Slide the stone blocks along their own lines to clear a way for the glowing block to the gate. Each opened gate drains some water, then a new board drops in. Keep going before the channel fills up.

Pairs

Flip two cards at a time. If the photos match, you keep the pair. Clear the table and the next one has more cards. The lamp keeps fading — each pair brings a little light back.

Recall

Watch the fireworks burst one by one, then tap them in the same order. Each round adds one more. A fuse burns while you think, and every right tap refills it.

Nine

Fill the empty cells of a 9×9 chip so every row, column and 3×3 box has 1 to 9 once. The chip heats up over time and with each wrong number — fill it to cool it down, then the next chip slides in.

Burst

Aim from the reef ring and shoot an orb up to the ice. Join 3 or more of a color to pop them, and anything left hanging floats away for double points. Miss too often and the ice moves down — keep the orbs above the line.

Darts

Aim at the board and throw 3 darts a round. Beat the round target or lose a heart. The rings score more: treble ×3, double ×2, bull 25, center 50. From round 3 the wind pushes your darts — aim against it.

Guard

Falling stars are coming down on the hill. Tap the sky to send a light from the lighthouse — it bursts into a ring where you tap, and any star inside it stops. A stopped star bursts too, so chains score double. Keep the lanterns lit wave after wave.

Pegs

Jump a peg over its neighbour into an empty hole. The jumped peg is removed. Leave just one peg to clear the board, and clear board after board before the frost melts.

Rankings

When a game ends, your score appears in the ranking. You can type a name (up to 12 characters) or leave it empty. Only the name, score, play time, game and save time are kept (see Privacy). Scores are checked on the server.

Items and sign-in (optional)

If you sign in with Google (Sign in on the start page), each game you finish gives you an item based on the time you played: copper (Cu) in 2048, mercury (Hg) in Snake, nickel (Ni) in Planets, aluminum (Al) in Bricks, zinc (Zn) in Tower, vanadium (V) in Chop, rhenium (Re) in Soar, chromium (Cr) in Leap, tantalum (Ta) in Pins, bismuth (Bi) in Swerve, indium (In) in Tempo, gallium (Ga) in Lamps, moly (Mo) in Fifteen, mangan (Mn) in Mines, zirconium (Zr) in Blocks, neodymium (Nd) in Tubes, tin (Sn) in Wires, lead (Pb) in Jam, magnesium (Mg) in Pairs, strontium (Sr) in Recall, hafnium (Hf) in Nine, lithium (Li) in Burst, titanium (Ti) in Darts, yttrium (Y) in Guard and niobium (Nb) in Pegs. The amount is decided and kept by our server and shown on the result screen. You can see your items in My items. Sign-in is for ages 14 and over.

Without signing in, the games and rankings work the same. For your account we keep only Google’s unique ID and random numbers (one of them, never shown on screen, tells Plaza that you are signed in), not your email or name. You can delete your account at any time on the Account page (Delete account, then confirm); your items are deleted with it (see Privacy).

Shop and My items

The shop (Shop on the start page) has collectible icons for each game: three per game, each sold in a limited number. You buy a game’s icons only with that game’s item, at a fixed price shown before you buy. There is no random draw and no real money: you see the icon, the price and the number you will get, then tap twice to buy. Numbers are given in order (1, 2, 3 …), each icon once per account, and purchases are final. Anyone can look at the shop; buying needs sign-in.

Your materials, icons, their numbers, your collection score and your purchase history are in My items. If you delete your account, your icons are deleted with it; their numbers are not sold again.