How it works
Play right away. Sign in only to collect materials and buy icons.
Icons on top
- Plaza — a shared space to meet other players
- Shop — limited icons you buy with game materials
- My items — your materials and icons
- Sign in / Account — Google sign-in, sign out, delete account
- Help — this page
- Sound — turn all sound on or off. Tap Settings for effects and music
Play
- Play — start a game
- Ranking — top scores of a game
- Best — your best score on this browser
- How many times this game was played
Bricks
Bounce the ball with the paddle. Clear all bricks to go on.
- Move: drag, mouse, or ← →
- Launch: tap, click, or Space
- Pause: P
3 lives. +1 after stage 5, 10, 15, 20, 25.
Clear stage 5, 10, … to start from 6, 11, …
1 hit
2 hits
3 hits
Solid
Burst
Gift
Wide — wider paddle
Twin — one more ball
Net — saves one ball
Pierce — goes through bricks
Blast — breaks 3×3
Tower
Tap to drop the moving block on the tower. The part that hangs over falls off.
- Drop: tap, click, Space, or ↓
- Pause: P
Floor — blocks on the tower
Perfect: land right on top. 4 in a row makes the block wider.
Miss the tower and the game ends.
Chop
Chop the tree from the left or right. Don't get hit by a branch.
- Chop: tap left or right side, or ← →
- Pause: P
The bar runs down. Each chop fills it a little.
Every 25 chops, the next level. Faster bar, more branches.
Soar
Tap to lift the paper plane. Fly through the gaps in the clouds.
- Lift: tap, click, Space or ↑
- Pause: P
Touch a cloud or the cloud sea and the run ends.
Every 10 gaps, the next level. Faster, narrower gaps.
Leap
Run and jump over fences, rocks, logs and streams.
- Jump: tap anywhere, or Space / ↑
- Pause: P
Each one you clear is 1 point.
The longer you run, the faster it gets.
Pins
Tap to shoot a pin into the spinning cushion. Don’t touch another pin.
- Shoot: tap, or Space
- Pause: P
Fill the ring to clear the stage. Gray pins were there first.
Wait too long and the pin goes by itself.
Swerve
Tap to switch direction at each corner. Stay on the path.
- Turn: tap, Space, or ← →
- Pause: P
Every 50 steps it gets faster.
Tempo
Tap the glowing tiles in order, from the bottom. Each tile plays the next note.
- Tap: a lane, or D F J K
- Pause: P
Miss a tile or tap an empty lane, and the run ends.
Every 16 tiles is one bar. It gets faster each bar.
All tunes are our own.
Lamps
Tap a lamp to flip it and its neighbors. Turn every lamp off.
- Flip: tap, or arrows + Space
- Pause: P
Dots show the fewest moves. Tap a lamp twice to undo it.
Extra moves use up spare lamps. Run out and the game ends. Solve in the fewest moves to get one back.
Boards grow from 3×3 to 6×6. Harder boards score more.
Fifteen
Slide the tiles back into order: 1, 2, 3 …
- Move: tap a tile, or arrow keys
- Pause: P
Each tile you move uses one move. Solve a board to get more.
Each solved board scores its tiles.
No moves left — game over.
Mines
Open every safe cell on the seabed. Avoid the vents.
A number shows how many vents touch that cell.
- Open: tap or click
- Mark: switch to the buoy, right-click, or F
- Pause: P
Air runs out over time. Clear a field to refill it.
Each cleared field scores 1 per vent.
Open a vent or run out of air — game over.
No guessing needed: every field can be solved by logic.
Blocks
Drag pieces into the grid. Fill a row or column to clear it.
- Place: drag a piece, or tap it and tap the grid twice
- Keys: 1–3, arrows, Space
- Pause: P
Light fades over time. Clear lines to refill it.
Clear several lines at once for more points.
No room for any piece, or the light runs out — game over.
Tubes
Sort the balls so each tube holds one color.
- Move: tap a tube, then another tube
- Keys: ← → and Space, or 1–9
- Pause: P
A ball goes onto the same color or into an empty tube.
Each ball you move uses one move. Sort a rack to get more.
Rewind the rack to its start. Used moves stay used.
Each sorted rack scores its balls.
No moves left — game over.
Wires
Connect each pair of matching terminals. Fill every cell.
- Draw: drag from a terminal
- Keys: arrows + Space
- Pause: P
Tap a terminal to redraw its wire.
Crossing a wire cuts it.
The battery drains. Finish a board to recharge.
Each finished board scores its cells.
Jam
Slide the blocks to clear a way for the glowing block to the gate.
- Move: drag a block, or Tab + arrow keys
- Pause: P
Water keeps rising. Open a gate to drain some.
Each opened gate scores its blocks.
Full water — game over.
Pairs
Flip two cards. Same photo? You keep them. Clear the table.
- Flip: tap a card, or arrow keys + Space
- Pause: P
The lamp keeps fading. Each pair brings a little light back.
Each cleared table scores its pairs again. The next one has more cards.
Lamp out — game over.
Recall
Watch the fireworks, then tap them in the same order.
- Tap: touch or click a firework, or Q W E / A S D
- Start: Space
- Pause: P
Each round adds one more. Clear a round to score its length.
The fuse burns while you think. Each right tap refills it.
Wrong firework or burnt-out fuse — game over.
Nine
Fill the empty cells so every row, column and 3×3 box has 1 to 9 once.
- Pick a cell: tap, click, or arrow keys
- Put a number: tap it, or press 1–9
- Pause: P
Dimmed numbers: all nine placed, or already wrong here.
The chip heats up over time and with each wrong number. Fill it to cool it down.
Each filled chip scores 1 per empty cell.
Overheat — game over.
No guessing needed: every chip can be solved by logic.
Burst
Aim and shoot. Join 3 of a color to pop them.
- Aim: drag, release to shoot. Keys: ← → and Space
- Pause: P
Shots bounce off the walls.
Cut loose ones from the ice for double points.
Miss too often and the ice moves down.
Cross the line — game over.
Darts
Aim at the board and throw. 3 darts a round.
- Aim: drag (the sight is above your finger), release to throw. Mouse: click. Keys: ← ↑ ↓ → and Space
- Pause: P
Treble ×3 · Double ×2 · Bull 25 · Center 50
Beat the round target or lose a heart.
Wind pushes your dart. Aim against it.
Lose 3 hearts — game over.
Guard
Falling stars are coming. Keep the lanterns lit.
- Tap: tap the sky to send a light. Keys: arrows and Space
- Pause: P
The light bursts where you tap — aim ahead.
A stopped star bursts too. Chains score double.
Lights are limited each wave. Spare ones add points.
All lanterns out — game over.
Pegs
Jump a peg over its neighbour into an empty hole. The jumped peg is removed. Leave just one.
- Jump: drag a peg, or tap a peg then a glowing hole
- Keys: arrows to move, Space to pick, arrow to jump
- Pause: P
No jumps left? The board resets and the frost melts a little.
Restart board: R
Frost melts over time. Clear a board to freeze it again.
Each cleared board scores 1 per starting peg.
Every board can be cleared to one peg.
All frost gone — game over.
Materials
Each game gives its own material when you finish a game while signed in. Amounts are in ng (nanograms).
2048 → Copper (Cu)
Snake → Mercury (Hg)
Planets → Nickel (Ni)
Bricks → Aluminum (Al)
Tower → Zinc (Zn)
Chop → Vanadium (V)
Soar → Rhenium (Re)
Leap → Chromium (Cr)
Pins → Tantalum (Ta)
Swerve → Bismuth (Bi)
Tempo → Indium (In)
Lamps → Gallium (Ga)
Fifteen → Moly (Mo)
Mines → Mangan (Mn)
Blocks → Zirconium (Zr)
Tubes → Neodymium (Nd)
Wires → Tin (Sn)
Jam → Lead (Pb)
Pairs → Magnesium (Mg)
Recall → Strontium (Sr)
Nine → Hafnium (Hf)
Burst → Lithium (Li)
Darts → Titanium (Ti)
Guard → Yttrium (Y)
Pegs → Niobium (Nb)
Shop
Buy limited icons with the material of their game. Each icon has a fixed number for sale, and yours gets its own No. One of each per account. No refunds.
My items & score
Your materials, your icons and their numbers. Each icon adds to your collection score.
FAQ
Do I need to sign in?
No. Only to collect materials and buy icons.
Why didn't I get materials?
Sign in first. Very short games don't count, and there's a daily amount per game.
Can I get a refund or trade?
No.
What if I delete my account?
Everything is deleted and can't be restored.
Is my email stored?
No. Only Google's account ID.