Burst
Aim from the reef ring and shoot orbs up to the ice. Join 3 or more of a color to pop them.
How to play
Drag to aim and release to shoot. Keys: ← → to aim, Space to shoot. P or Esc pauses. Shots bounce off the walls. You can see the current color and the next one.
Rules and score
Three or more of a color in a group pop, 1 point each. Orbs no longer connected to the ice fall away, 2 points each. Clear the whole board for 20 more and five new rows. Shots that pop nothing add up; after 5 of them (later 4, then 3) the ice moves down one row. It also moves down if you don't shoot for 8 seconds. Cross the line at the bottom and the game ends. Colors start at 4 and grow to 5 and 6.
Tips
- Pop the root of a hanging cluster and everything below falls for double points.
- If the way is blocked, bounce off a wall into the space behind.
- Look at the next color before you place this one. Park a color you can't use yet where you'll need it.
- When the ice is about to drop, go for a sure pop first.
FAQ
- Can I get a color that isn't on the board?
- No. You only get colors that are on the board now.
- Is there a time limit?
- A game is at most 10 minutes.