Leap
Run across the field and jump over fences, rocks, logs and streams.
How to play
Your first tap starts the run; after that, every tap is a jump. Tap or click anywhere, or press Space, ↑ or W. P or Esc pauses. Every jump is the same height and lands about 0.6 s later.
Rules and score
Each obstacle you clear is 1 point. Hit one, or fall into a stream, and the run ends. The longer you run, the higher the level (up to 10) and the faster you go. Low obstacles and streams come first; tall and wide ones join later. Every obstacle is placed so a jump at the right time clears it.
Tips
- Tap just before you land and you'll jump again the moment you touch the ground — the game remembers a tap in the air for a moment.
- Jump early enough to get over a tall one, and early enough to fly past the end of a wide one.
- Too early and you'll come down on it. Use the last step before it as your mark.
- As you speed up, tap a little earlier for the same gap.
FAQ
- Does a longer press jump higher?
- No, every jump is the same.
- Is there a time limit?
- A run is at most 10 minutes.