Pins
Shoot pins into a spinning cushion without touching the pins already there.
How to play
Tap or click the board and a pin flies up into the bottom of the cushion. Keys: Space or ↑. P or Esc pauses.
Rules and score
Each pin you place is 1 point. If a new pin lands too close to another one (within 12°), their heads touch and the game ends. Each stage has a set number of pins; place them all to go on. It starts at 5 and grows to 8, and more gray pins (already in place) appear as you go. Each stage spins in a new way and speed. If you don't shoot for 10 seconds, the pin goes by itself (it starts shaking at 7 s).
Tips
- Wait until the widest empty space comes round to the bottom.
- A pin takes a moment to fly. When the spin is fast, shoot just before the gap arrives.
- The moment the cushion changes direction it's almost still — a good time to shoot.
- The last pins have the smallest gaps. Watch one full turn first.
FAQ
- Can a stage be impossible?
- No. Every stage is made with room for all its pins.
- Is there a time limit?
- A game is at most 10 minutes.