Tower
A timing game: drop the swinging block at the right moment and build the tower as high as you can.
How to play
Tap or click anywhere on the board to drop. Keys: Space, ↓ or Enter. P or Esc pauses. If you don't drop for 10 seconds, the block drops by itself.
Rules and score
The part that hangs over the floor below is cut off, so the next block is narrower. Each floor is 10 points. Land almost exactly on top for a Perfect: +10, growing by 5 for each one in a row, up to +30. Perfects 4, 8, 12 … in a row make the block a little wider again and add 20. The block speeds up every 5 floors. Miss the tower and the game ends; finish all 500 floors for a 1,000-point bonus.
Tips
- Don't follow the block with your eyes. Watch the edge of the floor below and wait.
- The narrower the block, the more a mistake costs. Chain Perfects early to keep your width.
- The rhythm changes every 5 floors. Watch one full swing before you tap.
- Go for Perfects while the block is wide. Once it's narrow, just make sure it lands and keep climbing.
FAQ
- I tapped right away and nothing happened.
- Taps in the first 0.1 s after a new block appears are ignored, so fast tapping can't drop two blocks at once.
- Can the block grow wider than at the start?
- No, only back to its starting width.