Pegs

Jump a peg over its neighbor into an empty hole; the jumped peg comes out. Leave just one.

Play

How to play

Drag a peg into a hole, or tap a peg and then a glowing hole. Keys: arrows to move, Space to pick, an arrow to jump. R restarts the board, P or Esc pauses.

Rules and score

The board is a cross of 33 holes. A peg can only jump over the peg right next to it into the empty hole beyond, and the jumped peg is removed. Leave one peg to clear the board and score its starting pegs. Each board has one more peg, from 4 up to 18. The frost starts with 60 seconds and melts. Clearing a board freezes it again: 25 s at first, less for later boards, down to 15 s (up to 90 s). If two or more pegs are left and none can jump, the board resets and you lose 5 seconds. Restarting with R also costs 5 seconds. All frost gone — game over.

Tips

FAQ

Can a board be impossible to bring down to one?
No. Every board can be cleared to one peg.
Is there a time limit?
Besides the frost, a game is at most 10 minutes.

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